PCVR Central
{游戏}封面艺术

Mass Effect 3 VR (community experimental build)

对于{游戏} · 作者:{作者}

专用VR mod电脑VR实验性的积极的

将mod添加到现有的PC游戏中以启用VR。 专门为这一款游戏打造的VR mod。这些通常是最好的体验,因为控件、菜单和舒适度是为VR 设计的,而不是注入的。

从{来源}获取

自由的: Public free release/source; no paid tier stated.

打开mod页面

下载发生在创建者自己的页面上。 PCVR Central 永远不会重新托管文件。

设置演练

社区研究

A prebuilt community build documents native stereo, 6DoF head tracking and per-eye HUD with three verified runtimes, but it is explicitly experimental and lacks a tagged release, so the label remains experimental.

已检查证据: Current creator README, build/install layout and release inventory checked; README names prebuilt DLL and verified runtimes, but no GitHub release is published.

已知的限制

  • Creator explicitly labels it experimental; no tagged downloadable release exists in the current GitHub Releases API.
  • Player setup is source-oriented; repository includes a prebuilt DLL but README also expects manual/build/install knowledge.
  • No headset make/model or game version number is documented in the excerpt.

详细信息

VR实施
VR模组
平台
电脑VR
框架
专用VR mod
价格
自由的, Public free release/source; no paid tier stated.
运动控制
仅游戏手柄
控制器详情
Uses gamepad-style controls; no tracked-hand aim is claimed. Head position/rotation is tracked through OpenXR. First-person mode, VR conversations/cutscenes and in-headset settings menu. Gamepad/keyboard actions remain the game’s primary gameplay input.
6DOF目标
不
房间规模
不
左撇子
未知
看法
第一人称和第三人称
VR运行时
OpenXR
耳机经过测试
Virtual Desktop (verified in headset), Meta Quest Link (verified in headset), SteamVR (verified in headset)
经测试的店面
Steam
安装难度
{困难}安装
要求
Mass Effect Legendary Edition (ME3) Windows PC and OpenXR runtime, Prebuilt dxgi.dll and MELE3VR.ini are in repository; install files using the release/install layout (or build with Visual Studio 2022 C++ workload and scripts/build.bat), In-game menu via Insert; per-eye stereo, AER and DIBR modes configurable
游戏版本已测试
未知
最后验证
绝不
来源
GitHub

玩家评论

玩家意见,与上面的质量标签分开。这个标签是我们对方法功能的解读;这些是其他人实际运行它的经验。

发现问题,还是自己玩过?

新鲜度取决于实际运行者的报告。