一种可重用的框架或注入器,可为一个或多个游戏添加 VR 支持。 UEVR 的社区简介,Unreal Engine 游戏的通用注入器。您安装UEVR一次,然后加载此配置文件以在@@G2@@中玩此游戏。
来自{作者}的注释
GamePass Profile. - Needs to be played in DX 11 (DX12 crashes). - PGUP: Camera 0 (Cockpit view). It shifts the cockpit seat slightly forward. - PGDWN: Camera 1 (External view). Can be used to see the ship exterior view when your in the map/warp view. - The map/warp doesn't work perfectly but if you press F to the right of the icon it should auto-pilot so that's not a big deal. Fixed Hud (hopefully) Crosshair is higher than it should be, which maybe isn't a huge problem since it follows your view and as far as I can tell, is only used for lock on weaponry and looting/identifying. Non-locking weaponry shoots straight ahead. Also the hud is a little oversized . Alpha Release V0.16 Disclaimer: this is just an early test build, expect issues. Only tested few missions thus far, but feel free to Latest Changes: - Added back in R3 for roll, pls DELETE Targeting on R3 in game input settings! Setup special buttons (HOTAS or keyboard): - If you use an xbox controller or vr controllers this is optional, if you wanna use anything else you should at least bind the targeting key. - Go to profile folder scripts/Config/ and open Keys.lua: - Targeting button for HMCS: replace the entry after TargetKey= with the name of your Input device´s button you wanna use for manual targeting, e.g. TargetKey="yourKey" - You can, first bind something ingame - Then check the input.ini in appdata/local/ES2/Config/Windows/ for the button´s name (the text after "Key1="), e.g. if it´s Key1=Joy1_button3, Copy "Joy1_button3" into the Keys.lua so it reads TargetKey="Joy1_button3" - Then unbind it ingame again - Do this for all other buttons(everyething aside the TargetKey is optional) - Create a backup of the Keys.lua file to not lose your config in a further update ScriptUI Config options: UEVR ingame menu /ScriptUI - HMCS HUD - Toggle on / off everything - Toggle on / off specific elements - Brightness VR Controls: - HMCS Targeting butt
从{来源}获取
自由的
下载发生在创建者自己的页面上。 PCVR Central 永远不会重新托管文件。
安装UEVR 配置文件
每个社区 UEVR 配置文件的安装方式都相同。如果您使用过的话,您 都用过。
- 从 uevr.io 安装 UEVR 本身。它是免费的,而且它 是一个独立于配置文件的程序:配置文件只是设置。
- 从上面链接的创建者页面下载配置文件。这是
.zip。 - 开始游戏,然后打开UEVR前端并选择游戏的 从列表中进行处理。
- 使用前端的导入选项导入配置文件。 UEVR 保持
%APPDATA%\UnrealVRMod\<game executable name>中的每个游戏设置。 - 注射。 进入VR后,按
Insert(或控制器上的L3+R3) 打开游戏菜单并调整任何看起来错误的内容。
如果配置文件行为不当,请删除该游戏的文件夹
%APPDATA%\UnrealVRMod\并从头开始再次导入。
相同步骤的视频演练:
详细信息
玩家评论
玩家意见,与上面的质量标签分开。这个标签是我们对方法功能的解读;这些是其他人实际运行它的经验。
发现问题,还是自己玩过?
新鲜度取决于实际运行者的报告。

