將mod新增至現有的PC遊戲中以啟用VR。 這是專為這一款遊戲打造的專用 VR mod。這類 mod 通常是體驗最佳的,因為控制、選單與舒適度都是為 VR 設計,而非注入式的。
從 GitHub 取得
免費: Mod is distributed as a free GitHub release; requires the game.
下載是在創作者自己的頁面上進行。PCVR Central 不會重新託管檔案。
安裝逐步教學
社區研究
A downloadable build and concrete VR interactions are documented and tested on Quest 3, but the mod is new, single-player only, and has vehicle/first-launch caveats.
已檢查證據: Creator README, release asset/version, install instructions, and compatibility notes reviewed; no independent report for this exact mod surfaced.
已知限制
- Single-player only; VR controllers drive local player 1.
- Creator notes first start takes longer and may need force d3d11 if the headset remains black.
- Vehicle flight controls and gyro steering are new and may need tuning.
- No game version or storefront build was explicitly documented.
完整詳情
- VR實施
- VR模組
- 平台
- 電腦VR
- 框架
- 專用VR mod
- 價格
- 免費, Mod is distributed as a free GitHub release; requires the game.
- 運動控制
- 完整動作控制
- 控制器詳情
- Source-recorded controller/input details (creator README): Settings: BepInEx\config\wobblylife.vr.cfg (created on the first run, changes apply live), or the VR settings menu in the headset (Y + left stick click, hold 1.7 s).; Play single player (the VR controllers drive local player 1).; NEW IN 0.1.8 The weather drone (and other vehicles whose camera sits on a part of the vehicle) now count as flying: normal right stick and gyro flying work in them.
- 6DOF 瞄準
- 是的
- Roomscale
- 是的
- 左撇子
- 未知
- 視角
- 第一人稱與第三人稱
- VR 執行環境
- OpenXR
- 已測試的頭戴裝置
- Meta Quest 3 via Virtual Desktop VDXR (creator test, single-player)
- 已測試的商店平台
- Steam
- 安裝難度
- {困難}安裝
- 需求
- Windows PC version of Wobbly Life, BepInEx 5.4.23 packaged with mod; copy release contents next to Wobbly Life.exe, Start an OpenXR runtime such as SteamVR, Quest Link, or Virtual Desktop before launching, Single-player only; VR controllers control local player 1
- 已測試的遊戲版本
- 未知
- 最後驗證
- 絕不
- 來源
- GitHub
- 下載/安裝
- 開啟創作者下載/安裝頁面
- GitHub 儲存庫
- King-EJ/Wobbly-Life-VR
- 已知最新版本
- 0.1.8
玩家評論
玩家意見,與上面的品質標籤分開。这个标签是我们对方法功能的解读;这些是其他人实际运行它的经验。
發現問題,或親自玩過?
時效性取決於實際執行過的人的回報。
