PCVR Central
{遊戲}封面藝術

Mass Effect 3 VR (community experimental build)

適用於 Mass Effect™ Legendary Edition · 作者:{作者}

專用VR mod電腦VR實驗性活躍

將mod新增至現有的PC遊戲中以啟用VR。 這是專為這一款遊戲打造的專用 VR mod。這類 mod 通常是體驗最佳的,因為控制、選單與舒適度都是為 VR 設計,而非注入式的。

從 GitHub 取得

免費: Public free release/source; no paid tier stated.

開啟 mod 頁面

下載是在創作者自己的頁面上進行。PCVR Central 不會重新託管檔案。

安裝逐步教學

社區研究

A prebuilt community build documents native stereo, 6DoF head tracking and per-eye HUD with three verified runtimes, but it is explicitly experimental and lacks a tagged release, so the label remains experimental.

已檢查證據: Current creator README, build/install layout and release inventory checked; README names prebuilt DLL and verified runtimes, but no GitHub release is published.

已知限制

  • Creator explicitly labels it experimental; no tagged downloadable release exists in the current GitHub Releases API.
  • Player setup is source-oriented; repository includes a prebuilt DLL but README also expects manual/build/install knowledge.
  • No headset make/model or game version number is documented in the excerpt.

完整詳情

VR實施
VR模組
平台
電腦VR
框架
專用VR mod
價格
免費, Public free release/source; no paid tier stated.
運動控制
僅限遊戲手把
控制器詳情
Uses gamepad-style controls; no tracked-hand aim is claimed. Head position/rotation is tracked through OpenXR. First-person mode, VR conversations/cutscenes and in-headset settings menu. Gamepad/keyboard actions remain the game’s primary gameplay input.
6DOF 瞄準
不
Roomscale
不
左撇子
未知
視角
第一人稱與第三人稱
VR 執行環境
OpenXR
已測試的頭戴裝置
Virtual Desktop (verified in headset), Meta Quest Link (verified in headset), SteamVR (verified in headset)
已測試的商店平台
Steam
安裝難度
{困難}安裝
需求
Mass Effect Legendary Edition (ME3) Windows PC and OpenXR runtime, Prebuilt dxgi.dll and MELE3VR.ini are in repository; install files using the release/install layout (or build with Visual Studio 2022 C++ workload and scripts/build.bat), In-game menu via Insert; per-eye stereo, AER and DIBR modes configurable
已測試的遊戲版本
未知
最後驗證
絕不
來源
GitHub
GitHub 儲存庫
jrush64/MassEffect3-VR

玩家評論

玩家意見,與上面的品質標籤分開。这个标签是我们对方法功能的解读;这些是其他人实际运行它的经验。

發現問題,或親自玩過?

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