PCVR Central
Carátula de SCP: 5K

Kuby's UEVR profile

para SCP: 5K · por Kuby · publicado el 7 Feb 2026

Perfil de UEVRPCVRExcelenteActivo

Un marco o inyector reutilizable que agrega soporte VR a uno o más juegos. Un perfil de la comunidad para UEVR, el inyector universal para juegos de Unreal Engine. Instalas UEVR una vez y luego cargas este perfil para jugar a este juego en VR.

Notas de Kuby

SCP: 5K "Immersion +" Gunstock oriented profile I wanted a profile for this game that kept the arms and animations as much as possible to preserve the immersion and the depth of the gunplay you get from playing the flat version, while also ironing out some of the major bugs and issues that come with that setup. While this means sometimes the weapon won't line up with the controller because of the animations, I've ensured this only happens in times when you wouldn't be able to use the weapon anyway (Sprinting, Reloading, Vaulting e.t.c). we take differences in normal firing stance from each individual weapon into account by scanning for weapon changes and applying tailor made offsets in real time. This will likely require constant updates as new weapons are added, although the process is fairly straightforward. This profile was made primarily with VR gunstocks in mind. Although you don't necessarily need one, the offsets may feel a little off sometimes without one as the target was getting the sights to line up over the hands when the gun shape is non-standard There are no special installation steps needed, just import the zip into UEVR and inject! Features and fixes: - Fixed ghostly double image/reflection appearing in front of everything else The Bloom effect doesn't render properly in VR in some cases and causes this bug, we turn it off upon injection by default, if you want the bloom effect, you can delete the user_script.txt file in the profile folder. some known ways of fixing the bloom effect properly is using DLSS on performance or ultra performance presets, using the synced sequential rendering method (costs performance and can look worse) or using "stereo fix" from the nightly UEVR version (causes your spectators to see out of your left eye instead of the right eye) - Animation tweaks Several changes have been made to the first person animations to feel more aligned with a VR game: - Removed freeaim (the gun stays aligned with the controller when turning with the right stick instead of drifting to the sides) - Significantly reduced recoil when firing without holding the ADS button - Fixed the bug/oversight that causes the camera to be dragged over to the weapon's sights when using ADS. Now ADS only stabilizes the weapon (Slower movement, lower recoil) - Removed Weapon offsets when crouched and walking Note that walking animations, turning animations, jumping animations e.t.c all still have a slight effect on where the weapon is pointed and will therefore reduce your accuracy, this is intentional and the primary mechanic I wanted to preserve in this profile. Physical crouch: - You can get your in game character to crouch by either physically crouching OR by pressing the crouch button, the script will figure out which one you are trying to do and respond accordingly. Flashlight gesture: - This allows you to toggle your headlamp by gently bringing your left controller to your head 6 DOF motion controls with dynamic weapon offsets: - The profile dynamically detects what weapon the player is holding, and applies an offset to align that weapon to the controller during use, we also change the character's pose while they are using a pistol to hold the gun further out for added immersion. (the script includes a configuration file where you can set a global offset and edit each individual weapon's offsets as well)

Consíguelo de el sitio oficial

Gratis

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Instalando un perfil de UEVR

Cada perfil de comunidad UEVR se instala de la misma manera. Si has usado uno, Los he usado todos.

  1. Instale UEVR mismo desde uevr.io. Es gratis y es un programa separado del perfil: el perfil es solo configuración.
  2. Descarga el perfil desde la página del creador vinculada arriba. Es un .zip.
  3. Inicia el juego, luego abre la interfaz UEVR y selecciona el juego. proceso de la lista.
  4. Importa el perfil con la opción de importación del frontend. UEVR mantiene configuración por juego en %APPDATA%\UnrealVRMod\<game executable name>.
  5. Inyectar. Una vez que estés en VR, presiona Insert (o L3+R3 en un controlador) para abrir el menú del juego y ajustar cualquier cosa que parezca mal.

Si un perfil se comporta mal, elimina la carpeta de ese juego en %APPDATA%\UnrealVRMod\ e importarlo nuevamente desde cero.

Vídeo tutorial de los mismos pasos:

Detalles completos

VR implementación
VR Marco / Inyector
Plataformas
PCVR
Precio
Gratis
Controles de movimiento
Desconocido
Puntería 6DOF
Sí
Roomscale
Desconocido
Zurdo
Desconocido
Perspectiva
Desconocido
Runtime de VR
OpenXR & OpenVR
Visores probados
Ninguno reportado aún
Tiendas probadas
Ninguno reportado aún
Dificultad de instalación
Instalación Fácil
Requisitos
UEVR (praydog's Unreal Engine VR injector), SteamVR or another OpenXR runtime
Versión del juego probada
Desconocido
Última verificación
Nunca

Reseñas de jugadores

Opinión de los jugadores, independiente de la etiqueta de calidad de arriba. Esa etiqueta es nuestra lectura de lo que hace un método; estas son las experiencias de otras personas al ejecutarlo realmente.

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La vigencia de la información depende de los informes de quienes realmente lo han ejecutado.